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Space Exploration Training Arcade

Guests arrive at the entrance of the SPACE EXPLORATION TRAINING ARCADE (SETA) where a captivating world of discovery and adventure awaits them. 

The Space Exploration Training Arcade (SETA) is a modular educational gaming adventure for museums!

The SETA consists of a set of simulations or games aimed at showcasing space exploration activities from Earth to the International Space Station and to the Moon and Mars.

A few of the features are:

  • An exciting journey into space via hands-on simulations/games. 
  • Cue areas with graphic panels with fun facts and photo opportunity areas.
  • Simulations can be randomly experienced or conducted in flight order of Earth to International Space Station (ISS) to Moon to Mars and of launch through landing.

Some Arcade Skills:

  • Navigation
  • Targeting
  • Visual Acuity
  • Time Management
  • Logic
  • Problem Solving
  • Decision Making
  • Engineering
  • Virtual Manipulation

 

The Hardware:

       

 

The Software:  (included with the hardware)

Space Shuttle Launch & Landing:

     

Space Shuttle On-orbit Operations:

   

ARES, CEF and LSAM Launch, Operations & Return to Earth:

    *

Moon Base Operations:

   * *

Mars Base Operations:

  *

And more coming!!

*Some pictures are courtesy of NASA to convey the look of the simulation while development continues.

 

Fast Facts:

  • High throughput.  The 16-person single seat/station configuration of the SETA, creates 192 guest experiences per hour. 

  • 3-5 minute experiences.

  • The 1200 square foot configuration can accommodate 16 or 32 guests depending upon theming and guest spacing and flow.  The configuration is also modular and consists of 4 equal modules.  As many modules as desired can be chosen for a facilities’ footprint or budget.

  • Designed and fabricated to rugged standards for durability.

  • Visual and audio effects immerse guests in the astronaut adventure.  The simulations feature photo-realistic space scenes, accurate representations of instruments, and hi-fidelity operational characteristics.

  • Other optional hands-on elements can be easily incorporated.

  • Can be configured as an add-on museum experience or outfitted with bill collectors for revenue generation.

  • No staffing is required. 

  • Electrical components.

  • Ventilation.

  • Power distribution.

  • Approximately 90 days to complete unit.

  • One year warranty on custom components.

  • Manufacturers warranty on off-the-shelf items.

  • Simulators can support activities, camps, summer programs, camp-ins, and much more.

  • All components are designed to rugged standards for durability. 

  • Created by an experienced design team in space-related education, exhibits and simulations: Design Force, Binary Star and Creative CYNERGY.

 

Notice: all designs, dimensions and costs are subject to change. Images are copyright protected and cannot be used without the written consent of MuseumWorx.

 

© 2008 MuseumWorx™ (a division of Creative CYNERGY™)