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Multi-g
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“You are a "go" for a moonwalk!" as guests take on the role
of planetary explorer and discover what it is like to walk
on the Moon, Mars or other extraterrestrial surfaces.
Multiple selections. Single rider unit.
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ZERO-G
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“You are a "go" for EVA!" as guests take on the role of an
astronaut and discover what it is like to maneuver in a
neutrally buoyant environment. Single rider units can be
joined for teamwork activities. Guest astronauts
utilize different dexterity "repair" or construction
activities as they try their skills in time management,
visual acuity, dexterity and mobility in this experience
that is both fun and challenging! |
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Five degrees of freedom |
“We have a GO for EVA" as guests take on the role of an
astronaut on EVA or Extra Vehicular Activity. Guests can
move in five degrees of freedom: Pitch, Roll, Yaw, Sway &
Surge as they glide along the floor on air-bearings and
thrillingly experience working like an astronaut in space.
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Space Maneuvering Unit
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“We have a GO for EVA" as guests take on the role of an
astronaut on EVA or Extra Vehicular Activity. The goal: to
guide the Space Maneuvering Unit (SMU) jetpack on a mission.
Guests can take the controls of a jetpack and glide along
the floor on air-bearings as they experience the
heart-pounding thrill of working like an astronaut in space.
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Multiple axis trainer
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“Houston, we're in control of the problem!" Guests find out
just what it is like to be in an out-of-control
spacecraft. The goal: to keep from being disoriented in
order to regain control of your spacecraft. Astronauts used
a multiple-axis trainer called MASTIF that put their capsule
spacecraft into a spin. They had to maintain their
orientation in order to regain control and put their
spacecraft back onto its proper flight path.
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microgravity trainer |
“We have a GO for EVA" as guests take on the role of a an
astronaut on EVA or ExtraVehicular Activity. The goal: to
guide the SMU or SAFER jetpack on a mission. Guests can
manually glide along the floor in a recumbent jetpack as
they experience the thrill of working like an astronaut in
space. Different dexterity "repair" activities will make
clear the principle of action-reaction: if they don't use
hand or foot restraints, when they push one way, they may go
the exact opposite direction! Guest astronauts try their
skills in time management, visual acuity, dexterity and
mobility in this experience that is both fun and
challenging!
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